Game Mechanic Design
Project Name: Imprimatur
Project Software: Built in Java using Project Darkstar.
Project Focus: Game mechanics and visual design; spatial design
A player must play a letter each turn, although it does not have to make a word. Thus, the letters can be used as defensive and offensive weapons against other players. The shared playing area is simultaneously a collaborative social space and a contested battelground.
Project Name: Reacher the Epistemological Creature
Project Software: Built on the Mockingbird platform
Project Focus: Game mechanics and emergence; visual design
Project Name: Sheep Amuck!
Project Software: Built on the Mockingbird platform.
Project Focus: Visual design; mechanics of meaning
Sheep herding requires the dog to organize that which does not wish to be organized. The real-life mechanic of controlling sheep employs the sheeps' resistence to the dogs as a Hegelian dialectic. The dog uses the sheep's aversion to being herded in order to herd them.
Project Name: Mermaids' Garden
Project Software: Built on the Mockingbird platform.
Project Focus: Visual design; cross-platform design; spatial design
The holistic design of the MMOG focuses on collaborative exploration and building as well as more competitive activities like gathering and killing. Mermaids' Garden translates these values into casusal gameplay that evokes the MMOG world's sense of wonder and retains its plastic style of play.
All Contents Copyright © 2008-2009 K. Fletcher